Before we try to glue a cube, let's do an easier example together. We can form a cylinder by taking a piece of paper and gluing 2 opposite sides together (try this). I could explain this to 2D Marge by drawing a square and then giving the gluing instructions as follows: 
If you take a sheet and try to glue the left edge to the right edge (the single arrows tell you to do this) and the top edge to the bottom edge (the double arrows tell you to do this), the paper will crumple up and you'll get a big mess. 
But, we can do this identification of a square with a stretchy piece of rubber. First we identify the left and right hand side in order to form a cylinder. We use these arrows and the points that correspond to glue the top and the bottom together and this forms a donut or torus. 
Here we glue the side with a number on it with the side that has the same number on it. It is an exercise in visualization skills to see that the resulting figure is a 2holed donut. Here are directions for sewing the 2holed donut that may be helpful for visual purposes. 
Notice that this identification labeling of a square looks similar to the one that resulted in a torus (donut), but the top and bottom edges are glued with a twist  a reflection in the line between the midpoints of the sides. Just as a 2D Flatlander could not imagine how to construct a cylinder out of a piece of paper, we have problems figuring out how to put together this square, because when we label corresponding points (such as the green squares, which are the same in this space because they are identified via the reflection in the dotted line), there seems to be no way to glue them together. However, an inhabitant of 4space would have no trouble because he would have enough space to glue the edges together. 
Forming the Klein bottle slinky.
There is only one way to for us to put this space together in 3D
by having a slinky intersect itself by passing through itself.
I have a glass Klein bottle in my office.
I'll come around to show you this gluing.

Klein bottle 
Tiling View: Life Inside the Klein Bottle Both the Klein bottle and torus satisfy the laws of Euclidean geometry from high school because we can tile the plane with a square without distortion four 90 degree angles come together at a vertex to form 360 degrees. If we sketch what a creature living on the Klein bottle would see in all directions, this is called a tiling view. The top left is really just below the bottom right in this Klein Bottle universe because they are identified by the mirror reflection. However, if we look off to the right or left, we see exactly the same image instead of the reflected one. 
Experience what it is like to live on a Klein Bottle by playing
Klein Bottle TicTacToe.
* Choose a partner and have one person read these instructions while the other follows them. *Download Torus Games for Mac OS 10.12 or later. You can also download this free software onto other devices from the above link, if you prefer. * Select TicTacToe. * Using the Options menu, change to Human vs. Human. * Using the Topology menu, change to Klein Bottle. * You are allowed to scroll the board by clicking on a grid line, holding down and moving. Move the hand that results to the right and see like it behaves like a PacMan. Move up to the top and see the reflection about the vertical line. The esc key will let you access the menus or rest of your computer again. * The Rules: When the purple dotted line of reflection is in the middle, then the top left square is just below (out of view) the bottom right square in this Klein Bottle universe. The yellow dotted lines show the straight across identifications left to right, as you can see when you scroll horizontally. *Erase TicTacToe Board will bring up a new game. 