We discussed the syllabus.
Human perception is a major issue in graphics. We call the 24-bit color representation "true color" not because it gives the real color - it's not even close - but because it's indistinguishable from the real thing to the human eye. We have limitations in perceiving color, resolution and motion. 30 frame per second film would be painful to watch if our brain didn't interpolate frames to give us the illusion of continuity.
This is a "top-down" course. We'll look at primitive operations such as scan conversion of lines, circles, polygon filling, etc. towards the end of the course.
We discussed briefly four general categories of graphics applications:
Please read Chapter 1 of our text.